20+ years in the business of computer graphics for Motion Pictures, TV, and Games.
Experienced in solution sales. Advanced understanding of the client-side development process and the technical software products used in Real Time 3D, Previz, Camera Tracking, 3D Assets generation, Animation, Lighting, CFX, Effects Simulations, and Compositing.
Production problem solver with proven ability to deliver high-quality, high-volume 2D-3D projects. Hands-on with industry-standard DCCs such as Unreal Engine, Houdini, Maya, Arnold, Nuke, and After Effects, Pixar USD. Up to date with the current industry landscape.
Strong communication/presentation skills with good business sense. Ability to understand, and communicate company objectives, vision, and strategy.
Committed, Extreme tolerance for ambiguity, Unafraid of experimentation. Loves teaching, and runs the vfxacademy.org YouTube channel for the community.
Experienced in building, developing, and managing creative teams from scratch with particular emphasis on talent development, competing in a dynamic global environment.